Challenges with Automation for Games
Keynote of TestIstanbul 2022
Coming from a world of web and mobile automation, my first encounter with game testing made me realize how little options we have for automation in games. It also showed me the importance of fast feedback and the need for automation solutions for games, by introducing me to the pain points of mobile game development companies trying to test their games across multiple platforms and device models. This talk will describe my journey into the world of game automation, the challenges I encountered while testing games and how they compare to the typical web and mobile application testing challenges. I will walk you through what worked and what hasn’t, from using image recognition to building an open source tool for UI driven automation for Unity games.
About Ru Cindrea
Ru Cindrea is a senior test consultant and partner at Altom. With over 20 years of experience, she believes all testing is exploratory and applies this mindset to complex testing challenges and when building test automation frameworks. Her focus has mostly been on testing mobile applications and embedded systems, as well as on automating game testing, where she is one of the main developers of the open source AltUnity Tester tool. She has been a BBST instructor for over 10 years and she has been working on developing the BBST materials and practical assignments that draw from her past project experiences.